Archive for the ‘my art’ Category

a few words on Scheduled for Deletion

Monday, May 5th, 2008

For over a year the artist Daniel Huyberts has been collecting plastic bags, both his own and those graciously donated to him. In the process of experimenting with fusing plastic bags, he noticed the untaped sonic potential of the material. The completed project is a large drum surface where the interactors touch is amplified and processed.

The plastic bag is a troublesome little object, as this piece proposes it is Scheduled for Deletion. Cities (and some countries) around the world have put taxes or completely banned the use of plastic bags outright, or switched to biodegrable corn plastics. These actions can only go so far. Recycling programs run by stores only work if patrons return their bags to those stores. As such it’s very important for the average consumer to switch to reusable bags, weather they be plastic or fabric, recycled, or hand made. It’s not that hard to keep a collection of bags in your car, or in your purse, backpack or (man)bag. When asked “Paper or Plastic,” you can respond, “No, thanks, I brought my own!”

As Promised…

Monday, May 5th, 2008

Both of these images are ©Daniel Huyberts 2008

prototype

Above image is of the working prototype of Scheduled for Deletion.

finished frame

And here’s a tiny picture of the finished frame.

Coming soon sound sample.

Long Overdue

Sunday, May 4th, 2008

Ok, so none of my art is up here.  I know, I know, I just haven’t got around to it ok!  Tomorrow, It’s gonna change.  I’ll have images of the demo version of Scheduled for Deletion, and the finished stretched surface on the frame.  Hurray!, huge strides were made in the last 24 hours and I’m super excited to share them, but I’m sleepy and I don’t have the energy to find the missing USB cable to connect my camera.  If I can figure it out I might even have a flash player with a sound sample.

Canadan, out!

Dead Ringer Instructable

Thursday, April 10th, 2008

Horay!

I’ve wanted to do an instructable for so long so I just did it, it’s not step by step but there it is and here it is:

photo-185.jpg

the dead ringer head set hack

look at me being all Vana white about it too, oh fun!

I Make Stuff From Plastic Bags

Thursday, February 21st, 2008

and lots of other people do to. I’m beggining to document my thesis, as I’m doing it now and want to begin with were I first came across fusing plastic bags, which was here at Etsy labs, many thanks to

Later, I found this at treehugger, which is a great look at other artists using P.B.F., by the way that’s what I call it cause I love acronyms somebody probably thought of it first, I’m not saying I made it up, I don’t want the credit, I just like the name.

Also there’s this Instructable which isn’t bad, theres others but this one I saw first.

For those who don’t know, but I assume if your reading this you know me, but really I don’t know, who knows other people might end up reading this. I’ve been working with P.B.F. for about six months now and have and will be making more bags, for shopping/purses, laptop sleeves, and small zippered bags of various sizes (ie pencil cases and makeup bags), as well as plastic bag fabric stretched like a canvas as an art object. For my thesis I’m exploring the sonic qualities of stretched P.B.F. by making large instillations, with the material stretched over a wooden structure. The user interacts by moving through the space, of which all the walls and floor will be miced with contact mics. More explanation will follow, along with pictures soon.

It’s been a while

Sunday, October 28th, 2007

A few weeks ago I was gonna add images, video and audio documentation of my recent works to my blog, but discovered this to be almost impossible.   The image part wasn’t but the sound and video were, so I’m going to use this as an opportunity to work on my website.  Over the next week or so I’ll be putting a simple portfolio site together and blog when it’s complete.

Getting around to things…

Monday, September 24th, 2007

A week or so ago, I said I’d blog the different audio programs I use to make my sound art, Since I now have a new computer and need to install most of them again, I thought now would be the best time to do so.

Audacity
A great open source multi-track sound editing program, nowhere near as powerful as pro tools but for something free it’s fantastic.

Hyperupic
It’s a tool for creating sounds from digital images. It was originally intended to be a musical tool for composers, but anyone can learn to use it, and it provides interesting results. This programs makes it so if you viewed the resulting audio file with a spectrum analyzer you see a distorted version of the image. Think Aphex Twin.

SPEAR
It stands for Sinusoidal Partial Editing Analysis and Resynthesis, and it’s really cool. The program breaks up sounds into it’s partials, which is represented by discrete lines in an editor window, you can move things, draw on the sound, etc. It’s really cool and the site does a way better job of explaining how it exactly works.

Soundhack
A very feature rich sound tool. It has the rather incredible feature of turning any type of file into sound. On the site it’s referred to a spectral audio processor, for macs.

These are my favorites, there are others and I’m sure I’ll discover more, I just downloaded a bunch and I’ll add reviews of those later. I’m gonna go make some noise.

Preliminary Thesis Schedule

Sunday, September 9th, 2007

September 6: Week 2
Artist Presentation
Research and Response: Blog
For next week: Listen to and respond to: Sketches for Biotech Research by Eugene Thacker
Research: Throbbing Gristle (aggression/industrial Music), Whitehouse, Christian Marcaly, Stockhausen
Think about what to do for thesis-brainstorm and write, etc.
Starting this week produce a sound piece each week in the vein of Cell Worship, point being to
explore and then have an EP or so worth of sound work by Late October/ early Nov.

September 13: Week 3
One on One
(off to Conflux right after that)
For Next Week: Research, what comes out of meeting
Sound art work

September 20: Week 4
Research
Sound art work

September 27: Week 5
Begin organizing and writing draft of proposal
Research
Sound art work

October 4: Week 5
Research
sound art work

October 11: Week 6
Research
Sound Art

October 18: Week 7
Sound Art

October 25: Week 8
Sound Art

November 1: Week 9
Final Written Proposal Due
including research
contextualization, influences, methodology and schedule.

November 8: Week 10
Prototyping
November 15: Week 11
Prototyping
Getting presentation organized

November 22: Week 12ish
Thanksgiving so No Class
Prototyping
Presentation organization

November 29: Week 13
Practice presentation talk

December 6: Week 14
Tech set-up/Presentation Run-Through

December 13: Week 15
Committee Review/ Final Presentations
artist statement
verbal presentation of work
revision of thesis (if necessary)
preliminary body of work